﻿using AssetRipper.IO.Endian;

namespace AssetRipper.IO.Files.BundleFiles.RawWeb.Raw
{
	public sealed record class RawBundleHeader : RawWebBundleHeader
	{
		private const string UnityRawMagic = "UnityRaw";
		protected override string MagicString => UnityRawMagic;
		internal static bool IsBundleHeader(EndianReader reader) => IsBundleHeader(reader, UnityRawMagic);
	}
}
